Appendix

Use of technology in the adult literacy field

There are four mediums for computer-based activities in adult literacy:

  1. Stand-alone systems using educational or word processing software
  2. Integrated learning systems
  3. The web
  4. Email and conferencing software and platforms
  1. Stand-alone systems using educational and/or word processing software for instructional purposes include activities such as:

  • drill and pratice
  • tutorials
  • simulations
  • games
  • problem solving
  • reference
  • authoring tools
  • word processing and other computer applications

Examples of software programs used in literacy education include programs such as:

  • All the Right Type
  • Canadian Encylopedia Plus
  • Encarta Encyclopedia
  • Grammaire
  • Grammar Gremlin
  • Grollier Encyclopedia
  • Lectra
  • Math Blaster
  • Mathematics Worksheet Factory Deluxe
  • Mathematique
  • Microsoft Word and Corel WordPerfect and computer applications such as Excel
  • Net Cards
  • Netquiz 1.5

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